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Software Engineer II, Nintendo, Oct.10

nintendoWho: Nintendo

Position: Software Engineer II

Where: Seattle


  • Responsible for developing applications using web technologies for current and future Nintendo platforms, authoring unit tests and prototyping with HTML, JavaScript and CSS.
  • Develops, writes, tests, debugs and implements code. Writes clear, maintainable, portable code. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team, to ensure delivery of Nintendo’s high standard of quality and timeliness.
  • Works in a team environment and has an eagerness to learn and advance their skills as a developer.
  • Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects or schedule on short notice; weekend and holiday work may be required; domestic and international travel may be required.
  • Participation in company-wide activities such as product review, analysis and testing as required.


  • 2+ years professional experience with client-side web application development.
  • Excellent knowledge of the latest in HTML, JavaScript and CSS.
  • Passion for learning and working with bleeding edge web-technologies.
  • Understanding of Object-Oriented Programming and Design Patterns.

Additional Experience Desired:

  • Experience developing web applications for mobile and/or embedded devices.
  • Experience with C++, ActionScript, TypeScript, Python or a desire to learn.
  • Working knowledge or experience with WebGL and/or Canvas 2D APIs.


  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Contact: Applications and resumes will only be accepted through Nintendo’s website, as they no longer accept paper, faxed, or emailed resumes.